Description:

Soul of the Forest is a single-player turn-based RPG created with Unity within a 50-person studio. On this project, I was part of the co-lead of the programming team and manager of the quality assurance team. I also was responsible for managing weekly play testing sessions, where I would report bugs and undesired behavior using Confluence and Jira software.

Skills Used:

Unity 2D, Unity Timeline and Cinemachine, GitHub, Atlassian Suite