Description:

Metallurgy was created with Unity and C# on a team of 5 developers throughout a 6 week process. Metallurgy is a rogue-like action platformer where a player must reach the top of a tower using a pair of upgradable wings. Among other systems, Metallurgy features procedural world generation, an upgrade tree system, and a unique weather mechanic to augment movement. Throughout the process I primarily worked on art and implementation, various dialogue and cutscenes, and the upgrade system.

Skills Used:

Unity 2D, Unity Animator, Unity Timeline and Cinemachine, GitHub, Atlassian Suite