Cellosseum is a single-player bullet hell rogue-like created with Unity within a 38-person studio. On this project, I was part of the quality assurance/ programming team where I worked primarily on the player upgrade and mod system. I also was responsible for managing weekly play testing sessions, where I would report bugs and undesired behavior using Confluence and Jira software.
Unity 3D, Unity Timeline and Cinemachine, GitHub, Atlassian Suite