SpeakVR is a virtual reality application built using Unreal Engine 5 within a 5 person team over a 4 week development period. Using audio processing, SpeakVR provides a personalized experience that will analyze a speech performance and offer guidance and feedback through an interactive audience. At the end of each speech, the application evaluates the user's performance on critteria such as speech flow, vocal projection, dynamic gestures, and audience interaction. Throughout the process, I worked on implementing the tutorial, customizable speeches, and the speech analytics and grading system.
Unreal Engine 5 VR Mode, GitLab, Atlassian Suite, Blender