Description:

This Legend of Zelda NES remake was made with Unity and C#. Along with all features of the original temple replicated, this game introduces the mechanic of dashing, inspired by Hyper Light Drifter. In this project, I primarily specialized in weapons, UI, and level interaction such as movable blocks, room transitions, and the old man room.

Skills Used:

Unity Engine 2D, GitLab, Atlassian Suite